MW4 MULTIPLAYER
META & ARMORY
All 33 launch weapons, 21 maps and 28 Apex Attachments. Verified against official patch notes, no login and no filler. Built for the ninety seconds between matches.
- LAUNCH WEAPONS
- 33
- MULTIPLAYER MAPS
- 21
- CURRENT PATCH
- 1.0
- APEX ATTACHMENTS
- 28
- PATCH 1.0 LIVE
- DATA VERIFIED · 2026-10-23
- 28 APEX ATTACHMENTS
- SHIPMENT UNLOCKS OCT 27
- 21 SITE-DRAWN SCHEMATICS
MW4 Multiplayer at a Glance
The MW4 multiplayer stats below are compiled from Activision's own progression table rather than from guesswork. Modern Warfare 4 multiplayer ships with 33 weapons across 9 classes — 24 primaries, 8 secondaries and one melee knife — plus 21 maps split between Core 6v6, Ground War 32v32, Gunfight 2v2 and the modular Kill Block arena. Create-a-Class opens at player level 4, and each weapon then runs its own level track until it unlocks an Apex Attachment: a max-level conversion that does not consume a Gunsmith slot and changes what the gun fundamentally is.
One more structural change worth knowing before you plan a grind: standard attachments unlock once, then work on every weapon that takes them, so levelling one gun per class pays off across the whole arsenal. Camo progress is shared between Multiplayer and DMZ and splits by mode only at the mastery stage — which is why the camo page lays out one ladder (15 camos per weapon) rather than three.
These MW4 multiplayer stats are built for the ninety seconds between matches: no login, no pop-ups over the data, no filler paragraphs. Every number carries a source tag — [OFFICIAL] for values published in Activision's launch blog or progression table, [COMMUNITY] for values cross-checked across at least two independent community sources. Nothing here is measured in-house, TTK is not published at all, and a page that goes more than 14 days without re-verification says so at the top rather than pretending to be current.
MW4 Multiplayer Tier List
Patch 1.0 · rated after 72 hours of competitive play
Interactive — tap a filter chip to re-count live, tap a tier header to expand or collapse it.
Subsonic, weaker enemy hit markers
LOADOUT: Void suppressor / side mag / short barrel
No weak range. 810 RPM, most forgiving
LOADOUT: Hurricane kit / long barrel / 3x optic
952 RPM pressure, Snap swaps instantly
LOADOUT: Snap bullpup / short barrel / tactical laser / extended mag
Tiers are editorial calls based on official patch notes and multi-source community discussion. Ad and affiliate revenue never influences rankings.
The tier list covers 9 weapons that see real competitive use — not all 33, because a launcher or a knife does not belong on the same axis as a rifle. S is what wins gunfights now, A is a strong pick with a specific job, B is situational, C needs a buff. Ratings move when a patch moves them and every entry keeps its own update date, so you can see what changed and when. Revenue never touches this list.
MW4 Multiplayer Maps
21 maps · 4 modes · 13 Core 6v6 · 3 Ground War · 4 Gunfight · 1 Modular
Core 6v6 carries the competitive rotation and is where Hardpoint and Search & Destroy live. Ground War 32v32 adds vehicles and capture points across much larger ground, which changes which weapons are worth carrying. Gunfight 2v2 is round-based with no respawns and random loadouts, so it rewards raw gunskill over builds. Kill Block is modular: each round stitches two outer slabs onto one centre slab, so hardpoints are not fixed and we do not publish a rotation for it.
- CORE 6V6 [13]+ 10 more
- GROUND WAR [3]
- GUNFIGHT [4]+ 1 more
- MODULAR [1]
MW4 on Switch 2
Docked and handheld frame data, gyro sensitivity values you can copy, and the microSD Express spec that actually matters — sourced from media tests, dated and labelled. MW4 is the only Call of Duty on a handheld this cycle, and the storage requirement is the part that catches people out on launch day.
MW4 Multiplayer — Frequently Asked Questions
- How many weapons are in MW4 multiplayer?
- Modern Warfare 4 multiplayer launches with 33 weapons across 9 classes — that is 24 primaries, 8 secondaries (four pistols and four launchers) and 1 melee knife. Some sites quote 24 because they only count primaries; the official progression table counts the whole arsenal, and so do we. The full MW4 weapons list sits on its own page.
- What is an Apex Attachment in MW4?
- An Apex Attachment is the reward for maxing a weapon. It does not take up a Gunsmith slot and it changes how the gun works rather than nudging a stat — the M4 becomes a top-feed SMG kit, the KG-7 fires rounds through walls. 28 of the 33 launch weapons have one; launchers and the knife sit outside the system, which is why you will see 28 rather than 33.
- How many maps does MW4 multiplayer have?
- 21 at launch: 13 Core 6v6 maps (including Shipment, which unlocks on 27 October), 3 Ground War 32v32 maps, 4 Gunfight 2v2 maps and the modular Kill Block arena that stitches three slabs together each round. Every map on this site has a hand-drawn schematic with its Hardpoint rotation order.
- Which MW4 weapons are the strongest right now?
- Right now the tier list puts 3 weapons in S tier: X-58 Nyx, M4, VEL 46. That call comes from official patch notes plus multi-source community discussion, not from first-hand testing — we run none. Tiers move when a patch moves them, and every change is dated on the tier list.
- Does MW4 run on Switch 2?
- Yes, and it is the only handheld version. Media testing reports 60 FPS docked at dynamic 1080p with DLSS, and 60 FPS handheld at 720–900p, dropping to the low 50s in Ground War. The install is around 95 GB and requires a microSD Express card — a normal microSD will not run it. Those frame figures are media results with sources and dates attached, not our own measurements.
- How do you unlock Gold camo in MW4?
- Clear all 8 Military camos (weapon level) and all 3 Special camos (per-weapon challenges) on one gun, then get 15 eliminations in a single multiplayer match. Gold is only stage one of four: Platinum needs Gold across a whole class, Harmonic Break needs Platinum on all 33 weapons, and Divergence unlocks the mode mastery track after that.
- How often are these MW4 multiplayer stats updated?
- Within 48 hours of an official patch, and the verification date sits at the top of every page. If a page goes more than 14 days without re-checking, the site puts a stale banner above the content instead of pretending to be current. You can see what changed on the data method page.
- Why is there no TTK number on this site?
- Because Activision does not publish TTK, the numbers circulating on guide sites are third-party estimates that contradict each other, and none of them are ours — we take no in-game measurements. Rather than print a millisecond figure we cannot defend, the row is omitted and the omission is explained. The stats we do publish are tagged OFFICIAL or COMMUNITY so you can tell where each one came from.
// SOURCES
MW4 Stats is a player-run database, so here is exactly where each number comes from. Weapon counts, unlock levels, max levels and Apex Attachment names come from Activision's multiplayer deep dive and the 19 October progression post. Frame-rate and storage figures on the Switch 2 page are attributed to the media outlets that produced them. Every figure in these MW4 multiplayer stats carries a date, because the date is the point — where we could not verify something, the page says so rather than filling the gap.

